<html><head><meta name="color-scheme" content="light dark"></head><body><pre style="word-wrap: break-word; white-space: pre-wrap;">/*
 *  bezsurf.java			
 *  This program uses evaluators to draw a Bezier surface.
 */

import java.awt.Frame;
import java.io.IOException;
import java.lang.String;
import java.lang.System;

import jgl.GL;
import jgl.GLCanvas;

public class bezsurf extends GLCanvas {

    private static final float ctrlpoints [][][] = {
    			{{-1.5f, -1.5f,  4.0f},
			 {-0.5f, -1.5f,  2.0f},
			 { 0.5f, -1.5f, -1.0f},
			 { 1.5f, -1.5f,  2.0f}},
    			{{-1.5f, -0.5f,  1.0f},
			 {-0.5f, -0.5f,  3.0f},
			 { 0.5f, -0.5f,  0.0f},
			 { 1.5f, -0.5f, -1.0f}},
    			{{-1.5f,  0.5f,  4.0f},
			 {-0.5f,  0.5f,  0.0f},
			 { 0.5f,  0.5f,  3.0f},
			 { 1.5f,  0.5f,  4.0f}},
    			{{-1.5f,  1.5f, -2.0f},
			 {-0.5f,  1.5f, -2.0f},
			 { 0.5f,  1.5f,  0.0f},
			 { 1.5f,  1.5f, -1.0f}}};

    private void myinit () {
	myGL.glClearColor (0.0f, 0.0f, 0.0f, 1.0f);
	myGL.glShadeModel (GL.GL_FLAT);
	myGL.glEnable (GL.GL_DEPTH_TEST);
	myGL.glMap2f (GL.GL_MAP2_VERTEX_3, 0.0f, 1.0f, 3, 4,
		      0.0f, 1.0f, 12, 4, ctrlpoints);
	myGL.glEnable (GL.GL_MAP2_VERTEX_3);
    }

    public void display () {
    	int i, j;

	myGL.glClear (GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
	myGL.glColor3f (1.0f, 1.0f, 1.0f);
	myGL.glPushMatrix ();
	myGL.glRotatef (85.0f, 1.0f, 1.0f, 1.0f);
	for (j = 0; j &lt;= 8; j++) {
	    myGL.glBegin (GL.GL_LINE_STRIP);
		for (i = 0; i &lt;= 30; i++)
	    	    myGL.glEvalCoord2f ((float)i/30.0f, (float)j/8.0f);
	    myGL.glEnd ();
	    myGL.glBegin (GL.GL_LINE_STRIP);
		for (i = 0; i &lt;= 30; i++)
	    	    myGL.glEvalCoord2f ((float)j/8.0f, (float)i/30.0f);
	    myGL.glEnd ();
	}
	myGL.glPopMatrix ();
	myGL.glFlush ();
    }

    public void myReshape (int w, int h) {
        myGL.glViewport (0, 0, w, h);
        myGL.glMatrixMode (GL.GL_PROJECTION);
        myGL.glLoadIdentity ();
	if (w &lt;= h) {
	    myGL.glOrtho (-4.0f, 4.0f,
	    		  -4.0f *(float)h/(float)w,
			   4.0f *(float)h/(float)w,
			  -4.0f, 4.0f);
	} else {
	    myGL.glOrtho (-4.0f *(float)w/(float)h,
	    		   4.0f *(float)w/(float)h,
			  -4.0f, 4.0f,
			  -4.0f, 4.0f);
	}
        myGL.glMatrixMode (GL.GL_MODELVIEW);
        myGL.glLoadIdentity ();
    }

    public void keyboard (char key, int x, int y) {
	switch (key) {
	    case 27:
		System.exit(0);
	    default:
		break;
	}
    }

    public void init () {
	myUT.glutInitWindowSize (500, 500);
	myUT.glutInitWindowPosition (0, 0);
	myUT.glutCreateWindow (this);
	myinit ();
	myUT.glutReshapeFunc ("myReshape");
	myUT.glutDisplayFunc ("display");
	myUT.glutKeyboardFunc ("keyboard");
	myUT.glutMainLoop ();
    }

    static public void main (String args[]) throws IOException {
	Frame mainFrame = new Frame ();
	mainFrame.setSize (508, 527);
	bezsurf mainCanvas = new bezsurf ();
	mainCanvas.init();
	mainFrame.add (mainCanvas);
	mainFrame.setVisible (true);
    }

}
</pre></body></html>