|
|
|
|
Feature-preserving
based on Extended Marching Cube algorithm. |
|
|
Carving,
filling, and painting operations via 3D mouse or force feedback device,
PHANToM. |
|
|
Arbitrary
graver shape imported from mesh. |
|
|
Sharp features
under low resolution of volume data. |
|
|
Our
system applies Extended Marching Cube algorithm,
which preserves sharp features. (Left) Result rendered
by original Marching Cube algorithm. (Right) Result
rendered by Extended Marching
Cube algorithm. |
|
|
|
|
Our
system provides arbitrary graver shapes imported
from mesh.. |
|
|
|
|
|
|
Stereo
display on a spherical display device, the Vision
Station. |
|
|
Realistic
force simulation with force feedback device. |
|
|
|
Our
system works with the PHANToM
(a force feedback device) and the Vision
Station (a spherical display device) running
in stereo mode. |
|
|
|
|
|
|
A fast
interface to construct prototype of models for a 3D model retrieval
system with more than 10,000 models from WWW. |
|
|
Can modify
existing 3D models imported from mesh data for post-processing. |
|
|
|
|
K.-L. Perng,
W.-T. Wang, M. Flanagan, and M. Ouhyoung. "A real-tme 3d virtual
sculpting tool based on modified Marching Cubes". ICAT 2001. |
|
|
L. P. Kobbelt,
M. Botsch, U. Schwanecke, and H.-P. Seidel. "Feature-sensitive
surface extraction from volume data". SIGGRAPH 2001. |
|
|
T. Galyean
and J. Hughe. "Sculpting: An interactive volumetric modeling
techniques". SIGGRAPH 1991. |
|
|