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1. Look Real, Sound Real, Feel Real, Move Realistically
2. 3D Sound Technology
3. Space Tracker, Motion Tracker: Mechanical, Optical, Ultrasound, Megnetic
4. Head Mounted Display (HMD), Retina Display
5. Force Feedback Devices
Part II: Graphics and Simulation1. Modeling (prototyping, build large models, physically based modeling, motion dynamics)
2. Global illumination algorithms (radiosity, volume rendering, scientific visualization)
3. Texture mapping and advanced animation
4. Graphics packages: OpenGL , DirectX
Part III; Hardware and acceleratorsHigh performance graphics architectures
(Pixel-Planes, Pixel Machine, SGI reality engine, PC Graphics (nVidia, ATI), Accelerator Chips & Cards) Part IV: Virtual reality paper survey and term projectEssential Virtual Reality Fast: How to Understand the Techniques and Potential of Virtual Reality, by John Vince, Publisher: Springer Verlag; ISBN: 1852330120 (1999-2003).