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Syllabus News LectureNote About Programming Q&A
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526 U1940 Virtual Reality (2006 Spring)

Monday 9:10 - 12:00 am.  , New CSIE building
Teacher: Professor Ming Ouhyoung
TA: Chun-Tse Hsiao (ż˝˛EżA) (postdoctoral assistant: Jeng-Sheng Yeh)

Syllabus

Part I:  Introduction to Virtual Reality

   1. Look Real, Sound Real, Feel Real, Move Realistically

   2. 3D Sound Technology

   3. Space Tracker, Motion Tracker: Mechanical, Optical, Ultrasound, Megnetic

   4. Head Mounted Display (HMD), Retina Display 

   5. Force Feedback Devices

Part II:  Graphics and Simulation

   1. Modeling (prototyping, build large models, physically based modeling, motion dynamics)

   2. Global illumination algorithms (radiosity, volume rendering, scientific visualization)

   3. Texture mapping and advanced animation

   4. Graphics packages: OpenGL , DirectX

Part III;  Hardware and accelerators

   High performance graphics architectures

(Pixel-Planes, Pixel Machine, SGI reality engine, PC Graphics (nVidia, ATI), Accelerator Chips & Cards) Part IV:  Virtual reality paper survey and term project

Textbook

Essential Virtual Reality Fast: How to Understand the Techniques and Potential of Virtual Reality, by John Vince, Publisher: Springer Verlag; ISBN: 1852330120 (1999-2003).

References

  1. Handouts
  2. Roy S. Kalawsky, The Science of Virtual Reality and Virtual Environments, Addison-Wesley. 
  3. Foley, van Dam, Feiner, Hughes, Computer Graphics: principles and practice, second edition, Addison Wesley.
  4. John Vince, Virtual Reality Systems, John Vince, Addison-Wesley.
  5. Proceedings of ACM SIGGRAPH  and Trans. on Graphics and Visualization.
  6. IEEE Computer Graphics & Applications (CG&A).

Copyright 1997-2006 Ming Ouhyoung. All rights reserved.