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9:10 - 12:00 am. , New CSIE building
Teacher: Prof. Ming Ouhyoung
TA: to be announced
Part I: Introduction to Virtual Reality
1. Look Real, Sound
Real, Feel Real, Move Realistically
2. 3D Sound Technology
3. Space Tracker, Motion Tracker: Mechanical, Optical, Ultrasound, Megnetic
4. Head Mounted Display (HMD), Retina Display
5. Force Feedback Devices
Part II: Graphics and Simulation
1. Modeling
( prototyping, build large models, physically based modeling, motion dynamics)
2. Global
illumination algorithms (radiosity, volume rendering,
scientific visualization)
3. Texture
mapping and advanced animation
4. Graphics
packages: OpenGL , DirectX
5. High
performance graphics architectures: PC Graphics Accelerator Chips (nVidia, ATi) Cards, Pixel-Planes,
Pixel Machine, Pixar, SGI etc.
Part III: Paper survey and term project
Understanding
Virtual Reality: Interface,
Application, and Design, by William R. Sherman, Alan Craig,
Morgan Kaufmann Publishers, 2003
1.
Handouts, selected 20 plus papers
2.
Roy S. Kalawsky, The Science of Virtual Reality and Virtual
Environments, Addison-Wesley.
3.
Proceedings of ACM SIGGRAPH
and Trans. on Graphics and Visualization.
4.
IEEE Computer Graphics & Applications
(CG&A).
Copyright 1997 Ming Ouhyoung. All rights reserved.