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Title: About

526 U1940 Virtual Reality (2007 Spring)

9:10 - 12:00 am.  , New CSIE building
Teacher: Prof. Ming Ouhyoung
TA:  to be announced

Syllabus

Part I: Introduction to Virtual Reality

      1. Look Real, Sound Real, Feel Real, Move Realistically

    2.  3D Sound Technology

    3.  Space Tracker, Motion Tracker: Mechanical, Optical, Ultrasound, Megnetic

    4.  Head Mounted Display (HMD), Retina Display 

     5.   Force Feedback Devices

Part II:  Graphics and Simulation

1.    Modeling ( prototyping, build large models, physically based modeling, motion dynamics)

2.    Global illumination algorithms (radiosity, volume rendering, scientific visualization)

3.    Texture mapping and advanced animation

4.    Graphics packages: OpenGL , DirectX 

5.    High performance graphics architectures: PC Graphics Accelerator Chips (nVidia, ATi) Cards, Pixel-Planes, Pixel Machine, Pixar, SGI etc.

Part III:  Paper survey and term project

Textbook

Understanding Virtual Reality: Interface, Application, and Design, by William R. Sherman, Alan Craig, 

Morgan Kaufmann Publishers, 2003 , (distributed by 新月圖書公司 New Moon Book Co in Taiwan)

 

References

1.    Handouts, selected 20 plus papers

2.    Roy S. Kalawsky, The Science of Virtual Reality and Virtual Environments, Addison-Wesley. 

3.    Proceedings of ACM SIGGRAPH  and Trans. on Graphics and Visualization.

4.    IEEE Computer Graphics & Applications (CG&A).


Copyright 1997 Ming Ouhyoung. All rights reserved.