

Market Now: (BusinessWeek 2005, February 28)
Games: US24.5 billions revenue in 2004,
larger than the movie box-office business
Game software sales: 7.3 billion,
(1) EA (Electronic Art): $3 billion, and top five
game developers accounted for 56% of the revenue.
Likely winners: SONY, EA (Consoles, games, movies, only Sony
has it all)
At risk: Ninendo, Activision (second largest independent
game developer), Walt Disney
2004: game consoles: Sony (56.4%), Microsoft (24.9%), Nitendo(18.7%)
39% of video gamers are women.
Compared to past predictions: $250 million worth of VR products and services will be shipped in 1994. One billion dallars by 1997 (IEEECG&A, p15, Vol 14, No 1, Jan 1994) --- S.E.Tice, President of S.E.Tice Consulting, Inc. --- Carl Machover, President of Machover Associates. VR is growing at annual rates on the order of 60% (twice the growth rate graphics experienced 25 years ago)

