Selected publication (to get electronic version, go to Full publication )
· Wan-Chun Ma, Sung-Hsiang Chao, Yung-Yu Chuang,
Chun-Fa Chang, Bing-Yu Chen, Ming Ouhyoung,
"Level-of-Detail Representation of Bidirectional Texture Functions for
Real-Time Rendering", Proceedings of ACM Interactive 3D Graphics and
Games 2005 (I3D05), pp. 187-194, Washington, D.C., USA, 2005.
· Jeng-Sheng Yeh, Ding-Yun Chen, Bing-Yu Chen
and Ming Ouhyoung, "A Web-based
Three-dimensional Protein Retrieval System by Matching Visual Similarity",
Bioinformatics, Vol. 31, No. 13, pp. 3056-3057, 2005,(SCI)
· Ding-Yun Chen, Ming Ouhyoung, Xiao-Pei
Tian, Yu-Te Shen, "On
Visual Similarity Based 3D Model Retrieval", Computer Graphics Forum 2003,
pp. 223 - 232, (also in EuroGraphics2003,
· I-Chen Lin, Jeng-sheng
Yeh, Ming Ouhyoung,
"Extracting 3D facial animation parameters from multiview
video clips", pp. 72-80,
IEEE Computer Graphics and Applications, Vol. 22, No. 6 , Nov.,
2002.
· Jiann-Rong Wu and
Ming Ouhyoung, "On Latency Compensation and Its
Effects for Head Motion Trajectories in Virtual Environments", pp. 79-90,
Vol. 16, No. 2, The Visual Computer, 2000.
· Ming Ouhyoung,
Yung-huei Yan, "A
Three Dimensional Building Authoring Tool Based on Line-Drawing
Understanding", Presence: Teleoperator and
Virtual Environment, pp. 1-12, Vol. 5, No. 1, 1996, MIT Press.
· Ming Ouh-young,
Wu-Nan Tsai, Ming-Chang Tsai, Jiann-Rong Wu, Chung-Hsi Huang, and Tzong-Jer Yang,
"A Low-Cost Force Feedback Joystick and Its Use in PC Video Games,"
IEEE Transactions on Consumer Electronics, Vol. 41, No. 3, pp. 787-794, Aug.
1995.
·
· Margaret Minsky,
Ming Ouh-young, Oliver Steele, Frederick P. Brooks,Jr., Max Behensky,"
Feeling and Seeing: Issues in Force Display", Computer Graphics (ACM),
Vol.24, No.2, pp236-244.
· Lin-shan Lee, Chiu-Yu Tseng, Ming Ouh-young,
"The Synthesis Rules in a Chinese Text-to-Speech System", IEEE Trans.
on Accoustics, Speech and Signal Processing,
pp.1309-1320, Vol. 37, No. 9, 1989.
· Jiann-Rong Wu
and Ming Ouhyoung, "A 3D Tracking Experiment on
Latency and Its Compensation Methods in Virtual Environments", Proc. of
ACM UIST'95 (ACM User Interface and Software Technoilogy
1995), pp. 41-49, ACM Press Pittsburgh, USA.