|
|
![]()
9:10 - 12:00 am. , New CSIE building,
room 101
Teacher: Prof. Ming Ouhyoung
TA: 林宏祥
Part I: Introduction to Virtual Reality
1. Look Real,
Sound Real, Feel Real, Move Realistically
2. 3D Sound Technology
3. Space Tracker, Motion Tracker: Mechanical, Optical, Ultrasound, Magnetic
4. Head Mounted Display (HMD), Retina Display
5. Force Feedback Devices
Part II: Graphics and Simulation
1. Modeling
( prototyping, build large models, physically based modeling, motion dynamics)
2. Global
illumination algorithms (radiosity, volume rendering, scientific visualization)
3. Texture
mapping and advanced animation
4. Graphics
packages: OpenGL (shader language) , DirectX, GPU
5. High
performance graphics architectures: PC Graphics Accelerator Chips (nVidia, ATi)
Cards, Pixel-Planes, Pixel Machine, Pixar, SGI etc.
Part III: Paper
survey and term project
Understanding
Virtual Reality: Interface,
Application, and Design, by William R. Sherman, Alan Craig,
Morgan Kaufmann Publishers(distributed by 新月圖書公司 New Moon Book Co in Taiwan)
1. Handouts,
selected 20 plus papers
2. Roy
S. Kalawsky, The Science of Virtual Reality and Virtual Environments,
Addison-Wesley.
3. Proceedings
of ACM SIGGRAPH and Trans. on Graphics and Visualization.
4. IEEE
Computer Graphics & Applications (CG&A).
5. Developing Virtual Reality
Applications: Foundations of Effective Design by Alan Craig, William R. Sherman, and Jeffrey D. Will (Hardcover - Aug. 7, 2009)
Copyright 1997 Ming Ouhyoung. All rights reserved.