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Virtual Reality

Research Directions and Future Trend


 
Market Now: (BusinessWeek 2005, February 28)
   Games: US24.5 billions revenue in 2004, 
          larger than the movie box-office business
        Game software sales: 7.3 billion, 
           (1) EA (Electronic Art): $3 billion, and top five 
               game developers accounted for 56% of the revenue.
     Likely winners:  SONY, EA  (Consoles, games, movies, only Sony 
                      has it all)
     At risk: Ninendo, Activision (second largest independent 
     game developer), Walt Disney
    2004: game consoles: Sony (56.4%), Microsoft (24.9%), Nitendo(18.7%)
    39% of video gamers are women.  
Compared to past predictions:
$250 million worth of VR products and services will be shipped in 1994.
 
One billion dallars by 1997 (IEEECG&A, p15, Vol 14, No 1, Jan 1994)
 
--- S.E.Tice, President of S.E.Tice Consulting, Inc.
--- Carl Machover, President of Machover Associates.
 
VR is growing at annual rates on the order of 60%
(twice the growth rate graphics experienced 25 years ago)
 

Author: NTU CMLAB

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