


Raster Graphics
Term Projects
Ming
Ouhyoung
- Image
generation using "Fractal" technique.
This will generate mountain, ocean forest, clouds etc, and the pictures
are usually very beautiful.
- Deformable
surface animation and calculation.
For example, to show the national flag waving in the wind or to throw a
stone at the virtual face. The other topic is to "deform" a
virtual face so that he or she can laugh, cry, and speaks. The real human
being face pictures can be used as the texture maps. Other effects include
parameterizing these effects (laugh, cry), so that communication band can
be extremely low.
- Virtual
reality project.
a.
Head-mounted display implementation.
b. A force-feedback joystick on a PC.
4.
Develop texture mapping
techniques for a marble vase (solid texture), a cloth(soft tissue) , or a human
face ( arbitrary surface ). The other one is the so called reaction-diffusion
technique for the pattern and spots of a dog, a giraffe, or a zebra.
- High-speed
graphics engine architecture design After surveying papers, this person
should study graphics algorithms and convert these algorithms into
parallel form. Furthermore, he or she should DESIGN a virtual machine that
can run these parallel/pipelined algorithms. This virtual machine should
follow VLSI constraints.
- Develop algorithms
to implement "radiosity" method and try to speed up the
algorithm.
- Develop
algorithms to implement "volume rendering" method and try to
visualize "abstract data" as well. This is for scientific
visualization.
PS. Please select one as your own term project.



