3D 圖學 3D Graphics 

教師  陳炳宇 
時間  每週三 14:0020:30 或 每週六/日 09:3016:00 
教室  數位內容學院 
10/15 10/22 
Introduction [PDF]
The Graphics Process Color Models Triangle Meshes The Rendering Pipeline
Scan Converting Lines Filling Rectangles Filling Polygons Clipping Lines Clipping Polygons Antialiasing Other Examples: [simple.c][samples in red book/win32][samples in Angel's book][test programs of GLUT]

10/22  Geometrical Transformations [PDF]
2D Transformations Homogeneous Coordinates and Matrix Representation The WindowtoViewport Transformation 3D Transformations 
10/22 10/26 
Viewing in 3D [PDF]
Classical Viewing and Projections 3D Synthetic Camera Model Specification of an Arbitrary 3D View Parallel Projection Perspective Projection 3D Clipping for Canonical View Volume 
10/26 11/12 
VisibleSurface Determination [PDF]
The DepthSort Algorithm The zBuffer Algorithm ScanLine Algorithm VisibleSurface Ray Tracing Warnock's Algorithm 
11/12 11/15 
Illumination and Shading [PDF]
Shading Models for Polygons Surface Detail Shadows Transparency Global Illumination Algorithms Recursive Ray Tracing Radiosity Methods The Rendering Pipeline 
11/15 11/23 
Texture Mapping [PDF]
Texture Aliasing MIPmaps Environment Maps Bump Mapping Displacement Mapping Shadow Maps Solid Textures Other Resources: 
11/23  OpenGL: Advanced OpenGL Topics and Imaging [PDF] 