 |
Hsin-Yi Chen, Yen-Yu Lin, and Bing-Yu Chen.
Robust Feature Matching with Alternate Hough and Inverted Hough Transforms.
Proceedings of the 2013 IEEE
Conference on Computer Vision and Pattern Recognition (CVPR 2013),
Portland, Oregon, USA, 2013.
|
 |
Chao-Huai Su, Liwei Chan, Chien-Ting Weng, Rong-Hao Liang, Kai-Yin Cheng, and Bing-Yu Chen.
NailDisplay: Bringing Always-Available Visual Display to Fingertips.
Proceedings of ACM CHI 2013,
page 1461-1464,
Paris, France, 2013.
[Best Paper Award]
|
 |
Rong-Hao Liang, Kai-Yin Cheng, Liwei Chan, Chuan-Xhyuan Peng, Mike Y. Chen, Rung-Huei Liang, De-Nian Yang, and Bing-Yu Chen.
GaussBits: Magnetic Tangible Bits for Portable and Occlusion-Free Near-Surface Interactions.
Proceedings of ACM CHI 2013,
page 1391-1400,
(also in ACM CHI 2013 Extended Abstracts (Video Showcase),
page 2837-2838),
Paris, France, 2013.
|
 |
Sheng-Jie Luo, I-Chao Shen, Bing-Yu Chen, Wen-Huang Cheng, and Yung-Yu Chuang.
Perspective-Aware Warping for Seamless Stereoscopic Image Cloning.
ACM Transactions on Graphics (TOG),
Vol. 31, No. 6,
(Proceedings of SIGGRAPH Asia 2012, Singapore),
Article 182,
2012.
|
 |
Rong-Hao Liang, Kai-Yin Cheng, Chao-Huai Su, Chien-Ting Weng, Bing-Yu Chen, and De-Nian Yang.
GaussSense: Attachable Stylus Sensing Using Magnetic Sensor Grid.
Proceedings of the 25th ACM Symposium on User Interface Software and Technology (UIST 2012),
p.319 - p.325,
Cambridge, Massachusetts, USA., 2012.
|
 |
Liang-Tsen Shen, Sheng-Jie Luo, Chiun-Kai Huang, and Bing-Yu Chen.
SD Models: Super-Deformed Character Models.
Computer Graphics Forum,
Vol. 31, No. 7,
(Proceedings of Pacific Graphics 2012 (PG 2012), Hong Kong, China),
p.2067 - p.2075,
2012.
|
 |
Yu-Mei Chen, Fu-Chung Huang, Shuen-Huei Guan, and Bing-Yu Chen.
Animating Lip-Sync Characters with Dominated Animeme Models.
IEEE Transactions on Circuits and Systems for Video Technology (TCSVT),
Vol. 22, No. 9,
p.1344 - p.1353,
2012.
|
 |
Yonghao Yue, Kei Iwasaki, Bing-Yu Chen, Yoshinori Dobashi, and Tomoyuki Nishita.
Pixel Art with Refracted Light by Rearrangeable Sticks.
Computer Graphics Forum,
Vol. 31, No. 2,
(Proceedings of Eurographics 2012 (EG 2012), Cagliari, Sardinia, Italy),
p.575 - p.582,
2012.
|
 |
Sheng-Jie Luo, Chun-Liang Liu, Bing-Yu Chen, and Kwan-Liu Ma.
Ambiguity-Free Edge-Bundling for Interactive Graph Visualization.
IEEE Transactions on Visualization and Computer Graphics (TVCG),
Vol. 18, No. 5,
p.810 - p.821,
2012.
|
 |
Shu-Yang Lin, Chao-Huai Su, Kai-Yin Cheng, Rong-Hao Liang, Tzu-Hao Kuo, and Bing-Yu Chen.
PUB - Point Upon Body: Exploring Eye-Free Interaction and Methods on an Arm.
Proceedings of the 24th ACM Symposium on User Interface Software and Technology (UIST 2011),
p.481 - p.487,
Santa Barbara, California, USA., 2011.
|
 |
Yi-Ling Chen, Tung-Ying Lee, Bing-Yu Chen, and Shang-Hong Lai.
Bipartite Polar Classification for Surface Reconstruction.
Computer Graphics Forum,
Vol. 30, No. 7,
(Proceedings of Pacific Graphics 2011 (PG 2011), Kaohsiung, Taiwan),
p.2003 - p.2010,
2011.
|
 |
Yonghao Yue, Kei Iwasaki, Bing-Yu Chen, Yoshinori Dobashi, and Tomoyuki Nishita.
Toward Optimal Space Partitioning for Unbiased, Adaptive Free Path Sampling of Inhomogeneous Participating Media.
Computer Graphics Forum, Vol. 30, No. 7, (Proceedings of Pacific Graphics 2011 (PG 2011), Kaohsiung, Taiwan),
p.1911 - p.1919,
2011.
|
 |
Kun-Ting Lee, Sheng-Jie Luo, and Bing-Yu Chen.
Rephotography Using Image Collections.
Computer Graphics Forum, Vol. 30, No. 7, (Proceedings of Pacific Graphics 2011 (PG 2011), Kaohsiung, Taiwan),
p.1895 - p.1901,
2011.
|
 |
Yosuke Bando, Bing-Yu Chen, and Tomoyuki Nishita.
Motion Deblurring from a Single Image using Circular Sensor Motion.
Computer Graphics Forum, Vol. 30, No. 7, (Proceedings of Pacific Graphics 2011 (PG 2011), Kaohsiung, Taiwan),
p.1869 - p.1878,
2011.
|
 |
Yonghao Yue, Kei Iwasaki, Bing-Yu Chen, Yoshinori Dobashi, and Tomoyuki Nishita.
Unbiased, Adaptive Stochastic Sampling for Rendering Inhomogeneous Participating Media.
ACM Transactions on Graphics (TOG),
Vol. 29, No. 6,
(Proceedings of SIGGRAPH Asia 2010, Seoul, Korea),
Article 177,
2010.
|
 |
Yi-Ling Chen, Bing-Yu Chen, Shang-Hong Lai, and Tomoyuki Nishita.
Binary Orientation Trees for Volume and Surface Reconstruction from Unoriented Point Clouds.
Computer Graphics Forum,
Vol. 29, No. 7,
(Proceedings of Pacific Graphics 2010 (PG 2010), Hangzhou, Zhejiang , China),
p.2011 - p.2019,
2010.
|
 |
Kai-Yin Cheng, Rong-Hao Liang, Bing-Yu Chen, Rung-Huei Liang, and Sy-Yen Kuo.
iCon: Utilizing Everyday Objects as Additional, Auxiliary and Instant Tabletop Controllers.
Proceedings of ACM CHI 2010,
p.1155 - p.1164, Atlanta, Georgia, USA., 2010.
|
 |
Shun-Yun Hu, Jehn-Ruey Jiang, and Bing-Yu Chen.
Peer-to-Peer 3D Streaming.
IEEE
Internet Computing,
Vol. 14, No. 2, p.54 - p.61, 2010.
|
 |
Yonghao Yue, Kei Iwasaki, Bing-Yu Chen, Yoshinori Dobashi, and
Tomoyuki Nishita.
Interactive Rendering of Interior Scenes with Dynamic Environment
Illumination.
Computer Graphics Forum,
Vol. 28, No. 7,
(Proceedings of Pacific Graphics 2009
(PG 2009), Jeju, Korea), p.1935 - p.1944, 2009.
|
 |
Napaporn Metaaphanon, Yosuke Bando, Bing-Yu Chen, and Tomoyuki
Nishita.
Simulation of Tearing Cloth with Frayed Edges.
Computer Graphics Forum, Vol. 28, No. 7, (Proceedings of Pacific Graphics
2009 (PG 2009), Jeju, Korea), p.1837 - p.1844, 2009.
|
 |
Ken-Yi Lee, Yung-Yu Chuang, Bing-Yu Chen, and Ming Ouhyoung.
Video Stabilization using Robust Feature Trajectories.
Proceedings of the 12th IEEE International Conference on Computer Vision (ICCV 2009),
p.1397 - p.1404, Kyoto, Japan, 2009.
|
 |
Kai-Yin Cheng, Sheng-Jie Luo, Bing-Yu Chen, and Hao-Hua Chu.
SmartPlayer: User-Centric Video Fast-Forwarding.
Proceedings of ACM CHI 2009, p.789 - p.798, Boston, Massachusetts, USA., 2009.
|
 |
Yosuke Bando, Bing-Yu Chen, and Tomoyuki Nishita.
Extracting Depth and Matte using a Color-filtered Aperture.
ACM Transactions on Graphics (TOG),
Vol. 27, No. 5, (Proceedings of SIGGRAPH
Asia 2008, Singapore), Article 134, 2008.
|
 |
Wen-Huang Cheng, Yung-Yu Chuang, Yin-Tzu Lin, Chi-Chang Hsieh, Shao-Yen Fang, Bing-Yu Chen, and Ja-Ling Wu.
Semantic Analysis for Automatic Event Recognition and Segmentation of Wedding Ceremony Videos.
IEEE Transactions on Circuits and Systems for Video Technology (TCSVT),
Vol. 18, No. 11,
p.1639 - p.1650, 2008.
|
 |
Bing-Yu Chen, Ken-Yi Lee, Wei-Ting Huang and Jong-Shan Lin.
Capturing
Intention-based Full-Frame Video Stabilization.
Computer Graphics Forum,
Vol. 27, No. 7,
(Proceedings of Pacific Graphics 2008 (PG 2008), Tokyo, Japan), p.1805 - p.1814, 2008.
|
 |
Chung-Lin Wen, Chang-His Hsieh, Bing-Yu Chen, and Ming Ouhyoung.
Example-based Multiple Local Color Transfer by Strokes.
Computer Graphics Forum, Vol. 27, No. 7, (Proceedings of Pacific Graphics
2008 (PG 2008), Tokyo, Japan), p.1765 - p.1772,
2008.
|
 |
Shun-Yun Hu, Ting-Hao Huang, Shao-Chen Chang, Wei-Lun Sung, Jehn-Ruey
Jiang, and Bing-Yu Chen.
FLoD: A Framework for Peer-to-Peer 3D
Streaming.
Proceedings of the 27th IEEE
International Conference on
Computer Communications (INFOCOM 2008), p.1373 - p.1381, Phoenix,
Arizona, USA., 2008.
|
 |
Naoki Tamura, Henry Jonah, Bing-Yu Chen, and Tomoyuki Nishita.
A Practical and Fast Rendering Algorithm
for Dynamic Scenes Using Adaptive Shadow Fields.
The Visual Computer,
Vol. 22, No. 9-11, (Proceedings of Pacific
Graphics 2006 (PG 2006), Taipei, Taiwan), p.702
- p.712, 2006.
|
 |
Wan-Chun Ma, Chun-Tse Hsiao, Ken-Yi Lee, Yung-Yu Chuang, and Bing-Yu
Chen.
Real-Time Triple Product Relighting Using
Spherical Local-Frame Parameterization.
The Visual Computer, Vol. 22, No. 9-11, (Proceedings of Pacific Graphics 2006
(PG 2006), Taipei, Taiwan), p.682 - p.692, 2006.
|
 |
Fu-Chung Huang, Bing-Yu Chen, and Yung-Yu Chuang.
Progressive Deforming Meshes based on Deformation Oriented Decimation and
Dynamic Connectivity Updating.
Proceedings of the 5th ACM SIGGRAPH/Eurographics
Symposium on Computer Animation
2006 (SCA 2006), p.53 - p.62, Vienna, Austria, 2006.
|
 |
Bing-Yu Chen, Yutaka Ono, and Tomoyuki Nishita.
Character Animation Creation using Hand-drawn Sketches.
The Visual Computer,
Vol. 21, No. 8-10, (Proceedings of Pacific
Graphics 2005 (PG 2005), Macau, China), p.551 -
p.558, 2005.
|
 |
Chien-Chang Ho, Fu-Che Wu, Bing-Yu Chen, Yung-Yu Chuang, and Ming
Ouhyoung.
Cubical
Marching Squares: Adaptive Feature Preserving Surface Extraction from Volume
Data.
Computer Graphics Forum,
Vol. 24, No. 3, (Proceedings of Eurographics
2005 (EG 2005), Dublin, Ireland), p.537 - p.545,
2005.
[Best Student Paper Award]
|
 |
Wan-Chun Ma, Sung-Hsiang Chao, Yu-Ting Tseng, Yung-Yu Chuang, Chun-Fa
Chang, Bing-Yu Chen, and Ming Ouhyoung.
Level-of-Detail Representation of
Bidirectional Texture Functions for Real-Time Rendering.
Proceedings of the 2005 ACM
Symposium on
Interactive 3D Graphics and Games (I3D 2005), p.187 - p.194,
Washington, D.C., USA, 2005.
|
 |
Yosuke Bando, Bing-Yu Chen, and Tomoyuki Nishita.
Animating Hair
with Loosely Connected Particles.
Computer Graphics Forum,
Vol. 22, No. 3, (Proceedings of Eurographics
2003 (EG 2003), Granada, Spain), p.411 - p.418,
2003.
[Best Paper Award]
|
 |
Sei Imai, Yonghao Yue, Bing-Yu Chen, and Tomoyuki Nishita.
Adaptively Simulating Inhomogeneous Elastic Deformation.
Proceedings of the 8th
International Conference on Computer Graphics Theory and Applications (GRAPP 2013),
Barcelona, Spain, 2013.
|
 |
Paulo Silva, Yonghao Yue, Bing-Yu Chen, and Tomoyuki Nishita.
Leaf Deformation Taking Into Account Fluid Flow.
Proceedings of the 2013
International Workshop on Advanced Image Technology (IWAIT 2013),
Nagoya, Japan, 2013.
[Best Paper Award]
|
 |
Tse-Hsien Wang, Bing-Yu Chen, and Rung-Huei Liang.
Interactive Dynamic Background Scene Generator Based on Limited Input Motions.
Journal of Information Science and Engineering (JISE),
Vol. 29, No. 1,
p.149 - p.163,
2013.
|
 |
Kai-Yin Cheng, Tzu-Hao Kuo, Yu-Ting Wong, and Bing-Yu Chen.
Social Album: Linking and Merging Online Albums based on Social Relationship.
Proceedings of the 2012
APSIPA
Annual Summit and Conference (ASC 2012), Hollywood, California, USA., 2012.
|
 |
Paulo Silva, Yonghao Yue, Bing-Yu Chen, and Tomoyuki Nishita.
Simulating Plant Color Aging Taking into Account the Sap Flow in the Venation.
Proceedings of the 3rd IIEEJ
Image Electronics and Visual Computing Workshop
(IEVC 2012),
Kuching, Malaysia,
|
 |
Wan-Chun Ma, Yi-Hau Wang, Graham Fyffe, Bing-Yu Chen, and Paul Debevec.
A Blendshape Model that Incorporates Physical Interaction.
Computer Animation and Virtual Worlds (CAVW),
Vol. 23, No. 3-4,
(Proceedings of the 25th Annual Conference on Computer Animation and Social Agents (CASA 2012), Singapore),
p.235 - p.243, 2012.
|
 |
Witawat Rungjiratananon, Yoshihiro Kanamori, Napaporn Metaaphanon, Yosuke Bando, Bing-Yu Chen, and Tomoyuki Nishita.
Animating Strings with Twisting, Tearing and Flicking Effects.
Computer Animation and Virtual Worlds (CAVW),
Vol. 23, No. 2,
p.113 - p.124,
2012.
|
 |
Witawat Rungjiratananon, Yoshihiro Kanamori, Napaporn Metaaphanon, Yosuke Bando, Bing-Yu Chen, and Tomoyuki Nishita.
Twisting, Tearing and Flicking Effects in String Animations.
Proceedings on the 4th
International Conference on Motion in Games (MIG 2011),
p.192 - p.203, Edinburgh, UK, 2011.
[Best Paper Award]
|
 |
Chia-Jung Hung, Chun-Kai Huang, and Bing-Yu Chen.
Image Super-Resolution by Vectorizing Edges.
Proceedings of the 17th International Conference on MultiMedia Modeling (MMM 2011) Conference ,
p.435 - p.445, Taipei, Taiwan, 2011.
|
 |
Tzu-Hao Kuo, Chun-Yu Tsai, Kai-Yin Cheng, and Bing-Yu Chen.
Sewing Photos: Smooth Transition Between
Photos.
Proceedings of the 17th International Conference on MultiMedia Modeling (MMM 2011),
p.73 - p.83, Taipei, Taiwan, 2011.
|
 |
Chi Peng, Bing-Yu Chen, and Chi-Hung Tsai.
Integrated Google Maps and Smooth Street View
Videos for Route Planning.
Proceedings of International Computer Symposium 2010 (ICS 2010),
p.319 - p.324,
Tainan, Taiwan, 2010.
|
 |
Paulo Silva, Yosuke Bando, Bing-Yu Chen, and Tomoyuki Nishita.
Curling and
Clumping Fur Represented by Texture Layers.
The Visual Computer,
Vol. 26, No. 6-8, (Computer
Graphics International 2010 (CGI10) Conference Proceedings,
Singapore), p.659 - p.667, 2010.
|
 |
Chung-Lin Wen, Bing-Yu Chen, and Yoichi Sato.
Video Segmentation with Motion Smoothness.
IEICE
Transactions on Information and Systems,
Vol. E93-D, No. 4, p.873 - p.881, 2010.
|
 |
Bing-Yu Chen, Fu-Che Wu, Tsung-Yi Lin, and Meng-Chang Su.
Skeleton Constrained Dual-Resolution Modeling
for Sketch-Based Deformation.
Proceedings of the 2009 APSIPA
Annual Summit and Conference (ASC 2009), Sapporo, Hokkaido, Japan, 2009.
|
 |
Liang-Yu Shih, Bing-Yu Chen, and Ja-Ling Wu.
Video-based Motion Capturing for
Skeleton-based 3D Models.
Proceedings of the 3rd
Pacific-Rim Symposium on Image and Video
Technology (PSIVT 2009), p.748 - p.758,
Tokyo, Japan, 2009.
|
 |
Ping Hsu and Bing-Yu Chen.
Blurred Image Detection and Classification.
Proceedings of the 14th International Conference on MultiMedia Modeling (MMM 2008), p.277 - p.286,
Kyoto, Japan, 2008.
|
 |
Wen-Huang Cheng, Yung-Yu Chuang, Bing-Yu Chen, Ja-Ling Wu,
Shao-Yen Fang, Yin-Tzu Lin, Chi-Chang Hsieh, Chen-Ming Pan, Wei-Ta Chu, and
Min-Chun Tien.
Semantic-Event Based Analysis and Segmentation
of Wedding Ceremony Videos.
Proceedings of the 9th ACM SIGMM Workshop on Multimedia Information Retrieval
(MIR 2007), p.95 - p.104, Augsburg, Germany,
2007.
|
 |
Tzu-Min Chang and Bing-Yu Chen.
CP-X3D: A Cross-Platform 3DVR e-Commerce
Environment.
Proceedings of the 2007
(BAI 2007),
Tokyo, Japan, 2007.
|
 |
Nein-Hsiung Lin, Ting-Hao Huang, and Bing-Yu Chen.
3D Model Streaming based on JPEG 2000.
IEEE
Transactions on Consumer Electronics,
Vol. 53, No. 1, p.182 - p.190, 2007.
|
 |
Nein-Hsiung Lin, Ting-Hao Huang, and Bing-Yu Chen.
3D Model Streaming based on a JPEG 2000 Image.
Proceedings of the 2007 IEEE
International Conference on Consumer
Electronics (ICCE 2007),
Las Vegas, Nevada, USA., 2007.
|
 |
Yen-Tuo Chang, Bing-Yu Chen, Wan-Chi Luo, and Jian-Bin Huang.
Skeleton-driven Animation Transfer based on Consistent Volume
Parameterization.
Proceedings of Computer Graphics
International 2006 (CGI 2006), p.78 - p.89,
Hangzhou, China, 2006.
|
 |
Fu-Che Wu, Wan-Chun Ma, Rung-Huei Liang, Bing-Yu Chen, and Ming
Ouhyoung.
Domain Connected Graph:
the Skeleton of a Closed 3D Shape for Animation.
The Visual Computer,
Vol. 22, No. 2, p.117 - p.135, 2006.
|
 |
Cheng-Han Tu and Bing-Yu Chen.
jGL ES - a J2ME-based 3D Library for Mobile
Devices.
Proceedings of the 2006 IEEE International Conference on Consumer Electronics
(ICCE 2006), p.221 - p.222, Las Vegas, Nevada, USA., 2006.
|
 |
Ming-Kei Hsieh, Bing-Yu Chen, and Ming Ouhyoung.
Motion Retargetting and Transition in
Different Articulated Figures.
Proceedings of the 9th International Conference on Computer Aided Design and Computer Graphics
(CAD/Graphics 2005), p.457 - p.462,
Hong Kong, China, 2005.
|
 |
Cheng-Han Tu and Bing-Yu Chen.
The Architecture of a J2ME-based OpenGL
ES 3D Library.
Proceedings of the 9th International Conference on Computer Aided Design and Computer Graphics (CAD/Graphics 2005), p.423 - p.427,
Hong Kong, China, 2005.
|
 |
Jeng-Sheng Yeh, Ding-Yun Chen, Bing-Yu Chen, and Ming Ouhyoung.
A Web-based Three-dimensional Protein Retrieval System by Matching Visual
Similarity.
Bioinformatics,
Vol. 21, No. 13, p.3056 - p.3057, 2005.
|
 |
Edward Yu-Te Shen and Bing-Yu Chen.
Toward
Gesture-Based Behavior Authoring.
Proceedings of Computer Graphics
International 2005 (CGI 2005), p.59 - p.65,
Stony Brook, New York, USA, 2005.
|
 |
Bing-Yu Chen, Sheng-Yao Cho, Henry Johan, and Tomoyuki Nishita.
Progressive 3D Animated Models for Mobile &
Web Uses.
Proceedings of NICOGRAPH International 2005, p.135 - p.140,
Morioka, Iwate, Japan, 2005.
|
 |
Wan-Chi Luo, Jian-Bin Huang, Bing-Yu Chen, and Pin-Chou Liu.
Cloning Skeleton-driven Animation to Other
Models.
Proceedings of International Computer Symposium 2004 (ICS 2004),
Taipei, Taiwan, 2004.
|
 |
Yutaka Ono, Bing-Yu Chen, and Tomoyuki Nishita.
3D Character Model Creation from Cel Animation.
Proceedings of the 2004 International Conference on
Cyberworlds (CW 2004), p.210 - p.215,
Tokyo, Japan, 2004.
|
 |
Wan-Chun Ma, Sung-Hsiang Chao, Bing-Yu Chen, Chun-Fa Chang, Ming
Ouhyoung, and Tomoyuki Nishita.
An Efficient Representation of Complex
Materials for Real-Time Rendering.
Proceedings of the 11th ACM
Symposium on Virtual
Reality Software and Technology (VRST 2004), p.150 - p.153,
Hong Kong, China, 2004.
|
 |
Shuen-Huei Guan, Sheng-Yao Cho, Yu-Te Shen, Rung-Huei Liang, Bing-Yu
Chen, and Ming Ouhyoung.
Conceptual Farm.
Proceedings of the 2004 IEEE
International Conference on
Multimedia and Expo (ICME 2004), Vol. 3, p.2179 - p.2182, Taipei,
Taiwan, 2004.
|
 |
Chien-Chang Ho, Yan-Hong Lu, Hung-Te Lin, Shuen-Huei Guan, Sheng-Yao
Cho, Rung-Huei Liang, Bing-Yu Chen, and Ming Ouhyoung.
Feature Refinement Strategy for Extended
Marching Cubes: Handling on Dynamic Nature of Real-time Sculpting
Application.
Proceedings of the 2004 IEEE International Conference on Multimedia and Expo
(ICME 2004), Vol. 2, p.855 - p.858, Taipei, Taiwan, 2004.
|
 |
Chien-Cheng Chen, Jeng-Ting Tu, Pei-Ken Chang, Bing-Yu Chen,
Rung-Huei Liang, and Ming Ouhyoung.
Protein Function Prediction by Matching 3D
Structural Data.
Proceedings of NICOGRAPH International 2004, p.113 - p.120,
Hsinchu, Taiwan, 2004.
|
 |
Ryoichi Mizuno, Yoshinori Dobashi, Bing-Yu Chen, and Tomoyuki
Nishita.
Physics Motivated Modeling of Volcanic Clouds
as a Two Fluids Model.
Proceedings of Pacific Graphics 2003
(PG 2003), p.440 - p.444, Canmore, Alberta, Canada,
2003.
|
 |
Bing-Yu Chen and Tomoyuki Nishita.
The Development of 3D Graphics and VRML
Libraries for Web3D Platform by Using Java.
Systems
and Computers in Japan,
Vol. 34, No. 10, p.47 - p.55, 2003.
|
 |
Bing-Yu Chen and Tomoyuki Nishita.
An Efficient Mesh Simplification Method with
Feature Detection for Unstructured Meshes and Web Graphics.
Proceedings of Computer Graphics
International 2003 (CGI 2003), p.34 - p.41,
Tokyo, Japan, 2003.
|
 |
Yutaka Ono, Bing-Yu Chen, Tomoyuki Nishita, and Jieqing Feng.
Free-Form Deformation with Automatically
Generated Multiresolution Lattices.
Proceedings of the 2002
International Conference on
Cyberworlds (CW 2002), p.472 - p.479,
Tokyo, Japan, 2002.
|
 |
Bing-Yu Chen and Tomoyuki Nishita.
Adaptive Solid Texturing for Web3D
Applications.
Proceedings of Pacific Graphics 2002 (PG 2002), p.433 -
p.434,
Beijing, China, 2002.
|
 |
Bing-Yu Chen, Yutaka Ono, Henry Johan, Masaaki Ishii, Tomoyuki
Nishita, and Jieqing Feng.
3D Model Deformation along a Parametric
Surface.
Proceedings of the 1st IASTED
International Conference on Visualization, Imaging and Image Processing
(VIIP 2002), p.282 - p.287, Malaga, Spain, 2002.
|
 |
Bing-Yu Chen and Tomoyuki Nishita.
Multiresolution Streaming Mesh with Shape
Preserving and QoS-like Controlling.
Proceedings of the 7th International Conference on 3D Web Technology
(Web3D 2002), p.35 - p.42, Tempe, Arizona, USA., 2002.
|
 |
Bing-Yu Chen and Tomoyuki Nishita.
jGL and its Applications as a Web3D
Platform.
Proceedings of the 6th International Conference on 3D Web Technology
(Web3D 2001), p.85 - p.91, Paderborn, Germany, 2001.
|
 |
Bing-Yu Chen and Ming Ouhyoung.
A Java-Based Multi-participant 3D Graphics
Application Interface Using JavaGL and JavaNL.
Proceedings of International Computer Symposium 1998 (ICS 1998),
p.172 - p.178,
Tainan, Taiwan, 1998.
|
 |
Bing-Yu Chen, Tzong-Jer Yang, and Ming Ouhyoung.
JavaGL - a 3D Graphics Library in Java for
Internet Browsers.
IEEE Transactions on Consumer Electronics,
Vol. 43, No. 3, p.271 - p.278, 1997.
|
 |
Bing-Yu Chen, Chee-Wen Shiah, Tzong-Jer Yang, and Ming Ouhyoung.
JavaGL - a 3D Graphics Library in Java for
Internet Browsers.
Proceedings of the 1997 IEEE International Conference on Consumer Electronics (ICCE 1997), p.12 - p.13, Chicago, Illinois, USA., 1997.
|
 |
Wen-Kae Tsao, Bing-Yu Chen, Jiunn-Jia Su, and Ming Ouhyoung.
Rendering Real World Scenes and Objects for
Virtual Environment Navigation.
Proceedings of International Computer Symposium 1996 (ICS 1996), p.1
- p.8,
Kaohsung, Taiwan, 1996.
|
 |
Jiann-Rong Wu, Young-Wei Lei, Bing-Yu Chen, and Ming Ouhyoung.
User Interface Issues for a Building
Walkthrough System with Motion Prediction.
Proceedings of the 1996 IEEE International Conference on Consumer Electronics (ICCE 1996), p.378 - p.379, Chicago, Illinois, USA., 1996.
|
 |
Shuen-Huei Guan, Yu-Mei Chen, Fu-Chung Huang, and Bing-Yu Chen.
Lip-Synced Character Speech Animation with Dominated Animeme Models.
ACM SIGGRAPH Asia 2012 Technical Briefs,
Article 26,
Singapore, 2012.
|
 |
Hsu Hsu, Sheng-Jie Luo, and Bing-Yu Chen.
Attention-Oriented Photo Slideshow.
ACM SIGGRAPH Asia 2012 Posters,
Article 23,
Singapore, 2012.
|
 |
I-Chao Shen, Yi-Hua Wang, Yu-Mei Chen, Bing-Yu Chen, and Wen-Huang Cheng.
Texturing and Deforming Meshes with Casual Images.
ACM SIGGRAPH Asia 2012 Posters,
Article 9,
Singapore, 2012.
|
 |
Rong-Hao Liang, Kai-Yin Cheng, Bing-Yu Chen, and De-Nian Yang.
GaussSketch: Add-On Magnetic Sensing for Natural Sketching on Smartphones.
ACM SIGGRAPH 2012 Posters,
Article 39,
Los Angeles, California, USA, 2012.
|
 |
Sheng-Jie Luo, Shih-Wen Huang, En-Hsu Yen, Li-Ting Huang, Bing-Yu Chen, and Kwan-Liu Ma.
Visualizing Time-Evolving Activities Using Communication Archive Data.
ACM SIGGRAPH Asia 2011 Posters, Article 21,
Hong Kong, China, 2011.
|
 |
Chun-Yu Tsai, Hung-Jung Lin, Tzu-Hao Kuo, Kai-Yin Cheng, I-Chao Shen, Bing-Yu Chen, and Rung-Huei Liang.
MusicSpace: You "Play" The Music.
ACM SIGGRAPH 2010 Posters,
Article 94,
Los Angeles, California, USA., 2010.
|
 |
Shu-Fan Wang, Yi-Lin Chen, Chen-Kuo Chiang, Bing-Yu Chen, Shang-Hong Lai, and Tomoyuki Nishita.
Content-Aware Geometry Image Resizing.
Computer Graphics International 2010 (CGI 2010) Short Papers,
Singapore, 2010.
|
 |
Ting-Yen Lee, Chad Jones, Bing-Yu Chen, and Kwan-Liu Ma.
Visualizing Data Trend and Relation for Exploring Knowledge.
IEEE
Pacific Visualization 2010 (PacificVis 2010) Posters,
p.7 - p.8,
Taipei, Taiwan, 2010.
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Yuichiro Yamaguchi, Takuya Saito, Yosuke Bando, Bing-Yu Chen, and Tomoyuki Nishita.
Composition through Draggable Objects.
ACM SIGGRAPH Asia 2009 Sketches, Article 32,
Yokohama, Kanagawa, Japan, 2009.
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Kai-Yin Cheng, Sheng-Jie Luo, Ko-Yuan Chou, and Bing-Yu Chen.
Utilizing Photos As Program Themes.
ACM SIGGRAPH 2009 Posters,
Article 56,
New Orleans, Louisiana, USA., 2009.
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Chung-Lin Wen, Yu-Ting Wong, Bing-Yu Chen, and Yoichi Sato.
Video Segmentation with Motion Smoothness.
ACM SIGGRAPH 2009 Posters, Article 40,
New Orleans, Louisiana, USA., 2009.
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Yi-Ting Cheng, Virginia Tzeng, Yu Liang, Chuan-Chang Wang, Bing-Yu Chen, Yung-Yu Chuang, and Ming Ouhyoung.
3D-Model-Based Face Replacement in Video.
ACM SIGGRAPH 2009 Posters, Article 29,
New Orleans, Louisiana, USA., 2009.
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Fu-Chung Huang, Yu-Mei Chen, Tse-Hsien Wang, Bing-Yu Chen, and Shuen-Huei Guan.
Animating Lip-Sync Speech Faces by Dominated Animeme Models.
ACM SIGGRAPH 2009 Posters, Article 2,
New Orleans, Louisiana, USA., 2009.
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Bing-Yu Chen, Shih-Chiang Dai, Shuen-Huei Guan, and Tomoyuki Nishita.
Animating Character Images in 3D Space.
ACM SIGGRAPH 2009 Posters, Article 1,
New Orleans, Louisiana, USA., 2009.
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Ming-Yang Yu, Yu Liang, Ken-Yi Lee, Bing-Yu Chen, and Ming Ouhyoung.
Smart Album - Photo Filtering by Effect Detections.
ACM SIGGRAPH 2008 Posters,
Article 72,
Los Angeles, California, USA., 2008.
accepted for SIGGRAPH [Student Research Competition]
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Fu-Chung Huang, Bing-Yu Chen, Yung-Yu Chuang, and Shuen-Huei Guan.
Animating Lips-Sync Speech Faces with Compact Key-Shapes.
ACM SIGGRAPH 2008 Posters, Article 6,
Los Angeles, California, USA., 2008.
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Tse-Hsien Wang, Chun-Tse Hsiao, Bing-Yu Chen, and Pei-Zhi Huang.
Controllable Motion Textures.
ACM SIGGRAPH 2008 Posters, Article 3,
Los Angeles, California, USA., 2008.
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Bing-Yu Chen, Jong-Shan Lin, and Wei-Ting Huang.
Stabilizing Video While Keeping Resolution and Capturing Intention.
ACM SIGGRAPH 2007 Sketches, Article 88,
San Diego, California, USA., 2007.
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Chieh-Ju Tu, Shuen-Huei Guan, Yung-Yu Chuang, Jiann-Rong Wu, Bing-Yu Chen, and Ming Ouhyoung.
Digital Restoration of Moldy Aged Films.
ACM SIGGRAPH 2007 Sketches, Article 85,
San Diego, California, USA., 2007.
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Shuen-Huei Guan, Dan Maas, Bing-Yu Chen, and Yung-Yu Chuang.
NPR in Production: Animating the Sung Dynasty Painting "Children at Play".
ACM SIGGRAPH 2007 Posters, Article 186,
San Diego, California, USA., 2007.
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Pei-Yu Chi, Jen-Hao Chen, Hao-Hua Chu, and Bing-Yu Chen.
Enabling Nutrition-Aware Cooking in a Smart Kitchen.
ACM CHI 2007 Extended Abstract (Work-in-Progress),
p.2333 - p.2338,
San Jose, California, USA., 2007.
[People's Choice Award]
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Nien-Shien Lin, Ting-Hao Huang, and Bing-Yu Chen.
View-Dependent JPEG 2000-based Mesh Streaming.
ACM SIGGRAPH 2006 Research Posters, Article 177,
Boston, Massachusetts, USA., 2006.
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Chien-Chang Ho, Bing-Yu Chen, Ming Ouhyoung, and Jyh-Horng Chen.
Extended Cubical Marching Squares for Surface Extraction from Various Kinds of Volumetric Structure.
ACM SIGGRAPH 2006 Research Posters, Article 165,
Boston, Massachusetts, USA., 2006.
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Fu-Chun Huang, Bing-Yu Chen, and Yung-Yu Chuang.
Progressive Deforming Meshes based on Deformation Oriented Decimation.
ACM SIGGRAPH 2006 Research Posters, Article 10,
Boston, Massachusetts, USA., 2006.
accepted for SIGGRAPH [Student Research Competition]
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Edward Yu-Te Shen, Kuei-Yuan Zheng, and Bing-Yu Chen.
Composite Mouse Gestures: Toward an Easier Tool for Behavior Authoring.
ACM SIGGRAPH 2004 Posters,
p.76,
Los Angeles, California, USA., 2004.
accepted for SIGGRAPH [Student Research Competition]
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Shuen-Huei Guan, Ming-Kei Hsieh, Chia-Chi Yeh, and Bing-Yu Chen.
Enhanced 3D Model Retrieval System through Characteristic Views using Orthogonal Visual Hull.
ACM SIGGRAPH 2004 Posters, p.70,
Los Angeles, California, USA., 2004.
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Yutaka Ono, Bing-Yu Chen, and Tomoyuki Nishita.
Animating Hand-drawn Sketches.
ACM SIGGRAPH 2004 Posters, p.28,
Los Angeles, California, USA., 2004.
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Fu-Che Wu, Bing-Yu Chen, Rung-Huei Liang, and Ming Ouhyoung.
Prong Features Detection of a 3D Model Based on the Watershed Algorithm.
ACM SIGGRAPH 2004 Sketches, p.96,
Los Angeles, California, USA., 2004.
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Ryoichi Mizuno, Yoshinori Dobashi, Bing-Yu Chen, and Tomoyuki Nishita.
Modeling Volcanic Clouds: a Physical, 3D and Efficient Method.
ACM SIGGRAPH 2003 Sketches & Applications,
San Diego, California, USA., 2003.
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Bing-Yu Chen and Tomoyuki Nishita.
Adaptive Solid Texturing for Web Graphics.
ACM SIGGRAPH 2002 Abstracts and Applications (Web Graphics),
p.299,
San Antonio, Texas, USA., 2002.
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