 |
Wen-Fan Wang, Chien-Ting Lu, Nil Ponsa i Campanyà, Bing-Yu Chen, and Mike Y. Chen.
AIdeation: Supporting Iterative Ideation for Concept Design with Generative AI.
Proceedings of ACM CHI 2025,
p.21:1 - p.21:28,
Yokohama, Japan, 2025.
|
 |
Chi-Chun Su, Hsin-Ruey Tsai, and Bing-Yu Chen
HeadiCopter: Providing 6DoF Sustained Propulsive Force on Head in VR.
International Journal of Human-Computer Studies (IJHCS),
Vol. 198,
p.103463:1 - p.103463:10,
2025.
|
 |
Nanyi Bi, Yueh-Chi Chi, Yun-Yun Lin, Min-Jui Lee, and Bing-Yu Chen.
Blow Your Mind: Exploring the Effects of Scene-Switching and Visualization of Time Constraints on Brainstorming in Virtual Reality.
Proceedings of the ACM on Human-Computer Interaction (PACM-HCI),
Vol. 8, No. CSCW2,
(Proceedings of ACM CSCW 2024,
San Jose, Costa Rica),
p.487:1 - p.487:23,
2024.
|
 |
Ruei-Che Chang, Chia-Sheng Hung, Bing-Yu Chen, Dhruv Jain, and Anhong Guo.
SoundShift: Exploring Sound Manipulations for Accessible Mixed-Reality Awareness.
Proceedings of ACM DIS 2024,
p.116 - p.132,
Copenhagen, Danmark,
2024. |
 |
Wan-Chen Lee, Ching-Wen Hung, Chao-Hsien Ting, Peggy Chi, and Bing-Yu Chen.
TacNote: Tactile and Audio Note Taking for Non-Visual Access.
Proceedings of ACM UIST 2023,
p.37:1 - p.37:14,
San Francisco, California, USA,
2023. |
 |
Miao Lin, I-Chao Shen, Hsiao-Yuan Chin, Ruo-Xi Chen, and Bing-Yu Chen.
Palette-Based and Harmony-Guided Colorization for Vector Icons.
Computer Graphics Forum,
Vol. 42, No. 7,
(Proceedings of Pacific Graphics 2023 (PG 2023), Daejeon, Korea),
p.e14950:1 - p.e14950:11,
2023.
|
 |
I-Chao Shen, Fu-Yin Cherng, Takeo Igarashi, Wen-Chieh Lin, and Bing-Yu Chen.
EvIcon: Designing High-Usability Icon with Human-in-the-loop Exploration and IconCLIP.
Computer Graphics Forum,
Vol. 42, No. 6,
p.e14924:1 - p.e14924:14,
2023.
|
 |
Ruei-Che Chang, Seraphina Yong, Fang-Ying Liao, Chih-An Tsao, and Bing-Yu Chen.
Understanding (Non-)Visual Needs for the Design of Laser-Cut Architecture.
Proceedings of ACM CHI 2023,
p.639:1 - p.639:20,
Hamburg, Germany,
2023. |
 |
I-Chao Shen and Bing-Yu Chen
ClipGen: A Deep Generative Model for Clipart Vectorization and Synthesis.
IEEE Transactions on Visualization and Computer Graphics (TVCG),
Vol. 28, No. 12,
p.4211 - p.4224,
2022.
|
 |
Chiu-Hsuan Wang, Bing-Yu Chen, and Liwei Chan.
RealityLens: Designing a User Interface for Blending Customized Physical World View with Virtual Reality.
Proceedings of ACM UIST 2022,
p.49:1 - p.49:11,
Bend, Oregon, USA,
2022. |
 |
Chi-Jung Lee, Rong-Hao Liang, Ling-Chien Yang, Chi-Huan Chiang, Te-Yen Wu, and Bing-Yu Chen.
NFCStack: Identifiable Physical Building Blocks that Support Concurrent Construction and Frictionless Interaction.
Proceedings of ACM UIST 2022,
p.26:1 - p.26:12,
Bend, Oregon, USA,
2022. |
 |
Ruei-Che Chang, Chao-Hsien Ting, Chia-Sheng Hung, Wan-Chen Lee, Liang-Jin Chen, Yu-Tzu Chao, Bing-Yu Chen, and Anhong Guo.
OmniScribe: Authoring Immersive Audio Descriptions for 360° Videos.
Proceedings of ACM UIST 2022,
p.15:1 - p.15:14,
Bend, Oregon, USA,
2022. |
 |
Huizhong Ye, Chi-Jung Lee, Te-Yen Wu, Xing-Dong Yang, Bing-Yu Chen, and Rong-Hao Liang.
Body-Centric NFC: Body-Centric Interaction with NFC Devices Through Near-Field Enabled Clothing.
Proceedings of ACM DIS 2022,
p.1626 - p.1639,
Melbourne, Victoria, Australia,
2022. |
 |
Chih-An Tsao, Tzu-Chun Wu, Hsin-Ruey Tsai, Tzu-Yun Wei, Fang-Ying Liao, Sean Chapman, and Bing-Yu Chen.
FrictShoes: Providing Multilevel Nonuniform Friction Feedback on Shoes in VR.
IEEE Transactions on Visualization and Computer Graphics (TVCG),
Vol. 28, No. 5,
(Proceedings of Virtual Reality 2022 (VR 2022), Christchurch, New Zealand),
p.2026 - p.2036,
2022.
|
 |
Ruei-Che Chang, Chih-An Tsao, Fang-Ying Liao, Seraphina Yong, Tom Yeh, and Bing-Yu Chen.
Daedalus in the Dark: Designing for Non-Visual Accessible Construction of Laser-Cut Architecture.
Proceedings of ACM UIST 2021,
p.344 - p.358,
San Diego, California, USA,
2021. |
 |
Ruei-Che Chang, Wen-Ping Wang, Chi-Huan Chiang, Te-Yen Wu, Zheer Xu, Justin Luo, Bing-Yu Chen, and Xing-Dong Yang.
AccessibleCircuits: Adaptive Add-On Circuit Components for People with Blindness or Low Vision.
Proceedings of ACM CHI 2021,
p.670:1 - p.670:14,
Yokohama, Japan,
2021. |
 |
Chin-Yuan Lu, Han-Wei Hsieh, Rong-Hao Liang, Chi-Jung Lee, Ling-Chien Yang, Mengru Xue, Jr-Ling Guo, Meng-Ju Hsieh, and Bing-Yu Chen.
Combining Touchscreens with Passive Rich-ID Building Blocks to Support Context Construction in Touchscreen Interactions.
Proceedings of ACM CHI 2021,
p.506:1 - p.506:14,
Yokohama, Japan,
2021. |
 |
Hsin-Ruey Tsai, Yuan-Chia Chang, Tzu-Yun Wei, Chih-An Tsao, Xander Koo, Hao-Chuan Wang, and Bing-Yu Chen.
GuideBand: Intuitive 3D Multilevel Force Guidance on a Wristband in Virtual Reality.
Proceedings of ACM CHI 2021,
p.134:1 - p.134:13,
Yokohama, Japan,
2021. |
 |
Chi-Jung Lee, Hsin-Ruey Tsai, and Bing-Yu Chen.
HairTouch: Providing Stiffness, Roughness and Surface Height Differences Using Reconfigurable Brush Hairs on a VR Controller.
Proceedings of ACM CHI 2021,
p.133:1 - p.133:13,
Yokohama, Japan,
2021. |
 |
I-Chao Shen, Kuan-Hung Liu, Li-Wen Su, Yu-Ting Wu, and Bing-Yu Chen.
ClipFlip: Multi-view Clipart Design.
Computer Graphics Forum,
Vol. 40, No. 1,
p.327 - p.340,
2021.
|
 |
Tzu-Yun Wei, Hsin-Ruey Tsai, Yu-So Liao, Chieh Tsai, Yi-Shan Chen, Chi Wang, and Bing-Yu Chen.
ElastiLinks: Force Feedback between VR Controllers with Dynamic Point of Application of Force.
Proceedings of ACM UIST 2020,
p.1023 - p.1034,
Minneapolis, Minnesota, USA,
2020. |
 |
Chi Wang, Da-Yuan Huang, Shuo-Wen Hsu, Cheng-Lung Lin, Yeu-Luen Chiu, Chu-En Hou, and Bing-Yu Chen.
Gaiters: Exploring Skin Stretch Feedback on the Legs for Enhancing Virtual Reality Experiences.
Proceedings of ACM CHI 2020,
p.736:1 - p.736:14,
Honolulu, Hawaii, USA,
2020. |
 |
Kai-Chieh Huang, Chen-Kuo Sun, Da-Yuan Huang, Yu-Chun Chen, Ruei-Che Chang, Shuo-Wen Hsu, Chih-Yun Yang, and Bing-Yu Chen.
Glissade: Generating Balance Shifting Feedback to Facilitate Auxiliary Digital Pen Input.
Proceedings of ACM CHI 2020,
p.378:1 - p.378:13,
Honolulu, Hawaii, USA,
2020.
[Best Paper Honorable Mention Award] |
 |
Hsin-Ruey Tsai, Ching-Wen Hung, Tzu-Chun Wu, and Bing-Yu Chen.
ElastOscillation: 3D Multilevel Force Feedback for Damped Oscillation on VR Controllers.
Proceedings of ACM CHI 2020,
p.281:1 - p.281:12,
(also in ACM CHI 2020 Extended Abstracts (Interactivity), p.INT023:1 - p.INT023:3),
Honolulu, Hawaii, USA,
2020. |
 |
I-Chao Shen, Ming-Shiuan Chen, Chiun-Kai Huang, and Bing-Yu Chen.
ZomeFab: Cost-effective Hybrid Fabrication with Zometools.
Computer Graphics Forum,
Vol. 39, No. 1,
p.322 - p.332,
2020.
|
 |
Meng-Ju Hsieh, Jr-Ling Guo, Chin-Yuan Lu, Han-Wei Hsieh, Rong-Hao Liang, and Bing-Yu Chen.
RFTouchPads: Wireless Modular Touch Sensor Pads Based on RFID.
Proceedings of ACM UIST 2019,
p.999 - p.1011,
New Orleans, Louisiana, USA,
2019. |
 |
Shan-Yuan Teng, Cheng-Lung Lin, Chi-huan Chiang, Tzu-Sheng Kuo, Liwei Chan, Da-Yuan Huang, and Bing-Yu Chen.
TilePoP: Tile-type Pop-up Prop for Virtual Reality.
Proceedings of ACM UIST 2019,
p.639 - p.649,
New Orleans, Louisiana, USA,
2019.
[Best Paper Honorable Mention Award][People's Choice Best Talk Honorable Mention Award] |
 |
Chi Wang, Da-Yuan Huang, Shuo-Wen Hsu, Chu-En Hou, Yeu-Luen Chiu, Ruei-Che Chang, Jo-Yu Lo, and Bing-Yu Chen.
Masque: Exploring Lateral Skin Stretch Feedback on the Face with Head-Mounted Displays.
Proceedings of ACM UIST 2019,
p.439 - p.451,
New Orleans, Louisiana, USA,
2019. |
 |
Hsin-Ruey Tsai and Bing-Yu Chen.
ElastImpact: 2.5D Multilevel Instant Impact Using Elasticity on Head-Mounted Displays.
Proceedings of ACM UIST 2019,
p.429 - p.437,
New Orleans, Louisiana, USA,
2019. |
 |
Shan-Yuan Teng, Da-Yuan Huang, Chi Wang, Teddy Seyed, Jun Gong, Xing-Dong Yang, and Bing-Yu Chen.
Aarnio: Passive Kinesthetic Force Output for Foreground Interactions on an Interactive Chair.
Proceedings of ACM CHI 2019,
p.672:1 - p.672:13,
Glasgow, Scotland, UK,
2019. |
 |
Jo-Yu Lo, Da-Yuan Huang, Tzu-Sheng Kuo, Chen-Kuo Sun, Teddy Seyed, Jun Gong, Xing-Dong Yang, and Bing-Yu Chen.
AutoFritz: Autocomplete for Prototyping Virtual Breadboard Circuits.
Proceedings of ACM CHI 2019,
p.403:1 - p.403:13,
Glasgow, Scotland, UK,
2019.
[Best Paper Honorable Mention Award] |
 |
Hsin-Ruey Tsai, Jun Rekimoto, and Bing-Yu Chen.
ElasticVR: Providing Multilevel Continuously-Changing Resistive Force and Instant Impact Using Elasticity for VR.
Proceedings of ACM CHI 2019,
p.220:1 - p.220:10,
Glasgow, Scotland, UK,
2019. |
 |
Jo-Yu Lo, Da-Yuan Huang, Chen-Kuo Sun, Chu-En Hou, and Bing-Yu Chen.
RollingStone: Using Single Slip Taxel for Enhancing Active Finger Exploration with a Virtual Reality Controller.
Proceedings of the 31st ACM Symposium on User Interface Software and Technology (UIST 2018),
p.839 - p.851,
Berlin, Germany, 2018. |
 |
Rong-Hao Liang, Meng-Ju Hsieh, Jheng-You Ke, Jr-Ling Guo, and Bing-Yu Chen.
RFIMatch: Distributed Batteryless Near-Field Identification Using RFID-Tagged Magnet-Biased Reed Switches.
Proceedings of the 31st ACM Symposium on User Interface Software and Technology (UIST 2018),
p.473 - p.483,
Berlin, Germany, 2018. |
 |
Shan-Yuan Teng, Tzu-Sheng Kuo, Chi Wang, Chi-Huan Chiang, Da-Yuan Huang, Liwei Chan, and Bing-Yu Chen.
PuPoP: Pop-up Prop on Palm for Virtual Reality.
Proceedings of the 31st ACM Symposium on User Interface Software and Technology (UIST 2018),
p.5 - p.17,
Berlin, Germany, 2018. |
 |
Meng-Ju Hsieh, Rong-Hao Liang, Da-Yuan Huang, Jheng-You Ke, and Bing-Yu Chen.
RFIBricks: Interactive Building Blocks Based on RFID.
Proceedings of ACM CHI 2018,
p.189:1 - p.189:10,
Montreal, Quebec, Canada,
2018. |
 |
Yi-Chi Liao, Yen-Chiu Chen, Liwei Chan, and Bing-Yu Chen.
Dwell+: Multi-level Mode Selection Using Vibrotactile Cues.
Proceedings of the 30th ACM Symposium on User Interface Software and Technology (UIST 2017),
p.5 - p.16,
Quebec, Canada, 2017. |
 |
Yung-Ta Lin, Yi-Chi Liao, Shan-Yuan Teng, Yi-Ju Chung, Liwei Chan, and Bing-Yu Chen.
Outside-In: Visualizing Out-of-Sight Region-of-Interests in a 360 Video Using Spatial Picture-in-Picture Previews.
Proceedings of the 30th ACM Symposium on User Interface Software and Technology (UIST 2017),
p.255 - p.265,
Quebec, Canada, 2017.
|
 |
Wei-Tse Lee, Hsin-I Chen, Ming-Shiuan Chen, I-Chao Shen, and Bing-Yu Chen.
High-resolution 360 Video Foveated Stitching for Real-time VR.
Computer Graphics Forum,
Vol. 36, No. 7,
(Proceedings of Pacific Graphics 2017 (PG 2017), Taipei, Taiwan),
p.115 - p.123,
2017.
|
 |
Yi-Chi Liao, Yi-Ling Chen, Jo-Yu Lo, Rong-Hao Liang, Liwei Chan, and Bing-Yu Chen.
EdgeVib: Effective Alphanumeric Character Output Using a Wrist-worn Tactile Display.
Proceedings of the 29th ACM Symposium on User Interface Software and Technology (UIST 2016),
p.595 - p.601,
Tokyo, Japan, 2016.
|
 |
Chiun-Kai Huang, Yi-Ling Chen, I-Chao Shen, and Bing-Yu Chen.
Retargeting 3D Objects and Scenes with a General Framework.
Computer Graphics Forum,
Vol. 35, No. 7,
(Proceedings of Pacific Graphics 2016 (PG 2016), Okinawa, Japan),
p.33 - p.42,
2016.
|
 |
Da-Yuan Huang, Liwei Chan, Shuo Yang, Fan Wang, Rong-Hao Liang, De-Nian Yang, Yi-Ping Hung, and Bing-Yu Chen.
DigitSpace: Designing Thumb-To-Fingers Touch Interfaces for One-Handed and Eyes-Free Interactions.
Proceedings of ACM CHI 2016,
p.1526 - p.1537,
San Jose, California, USA,
2016. |
 |
Han-Chih Kuo, Rong-Hao Liang, Long-Fei Lin, and Bing-Yu Chen.
GaussMarbles: Spherical Magnetic Tangibles for Interacting with Portable Physical Constraints.
Proceedings of ACM CHI 2016,
p.4228 - p.4232,
San Jose, California, USA,
2016.
|
 |
Rong-Hao Liang, Han-Chih Kuo, and Bing-Yu Chen.
GaussRFID: Reinventing Physical Toys with Magnetic RFID Development Kits.
Proceedings of ACM CHI 2016,
p.4233 - p.4237,
(also in ACM CHI 2016 Extended Abstracts (Video Showcase), p.8),
San Jose, California, USA,
2016.
|
 |
Yuan-Ting Hu, Yen-Yu Lin, Hsin-I Chen, Kuang-Jui Hsu, and Bing-Yu Chen.
Matching Images with Multiple Descriptors: An Unsupervised Approach for Locally Adaptive Descriptor Selection.
IEEE Transactions on Image Processing (TIP),
Vol. 24, No. 12,
p.5995 - p.6010,
2015.
|
 |
Hsin-I Chen, Yi-Ling Chen, Wei-Tse Lee, Fan Wang, and Bing-Yu Chen.
Integrating Dashcam Views through Inter-Video Mapping.
Proceedings of the 15th IEEE International Conference on Computer Vision (ICCV 2015),
p.3110 - p.3118,
Santiago, Chile, 2015.
|
 |
Hsin-I Chen, Yen-Yu Lin, and Bing-Yu Chen.
Co-Segmentation Guided Hough Transform for Robust Feature Matching.
IEEE Transactions on Pattern Analysis and Machine Intelligence (TPAMI),
Vol. 37, No. 12,
p.2388 - p.2401,
2015.
|
 |
Liwei Chan, Chi-Hao Hsieh, Yi-Ling Chen, Rong-Hao Liang, and Bing-Yu Chen.
CyclopsRing: Enabling Whole-Hand and Context-Aware Interactions Through a Fisheye Ring.
Proceedings of the 28th ACM Symposium on User Interface Software and Technology (UIST 2015),
p.549 - p.556,
Charlotte, North Carolina, USA, 2015.
|
 |
Chin-Yu Chien, Rong-Hao Liang, Long-Fei Lin, Liwei Chan, and Bing-Yu Chen.
FlexiBend: Enabling Interactivity of Multi-Part, Deformable Fabrications Using Single Shape-Sensing Strip.
Proceedings of the 28th ACM Symposium on User Interface Software and Technology (UIST 2015),
p.659 - p.663,
Charlotte, North Carolina, USA, 2015.
|
 |
Sheng-Jie Luo, Yonghao Yue, Chun-Kai Huang, Yu-Huan Chung, Sei Imai, Tomoyuki Nishita, and Bing-Yu Chen.
Legolization: Optimizing LEGO Designs.
ACM Transactions on Graphics (TOG),
Vol. 34, No. 6,
(Proceedings of SIGGRAPH Asia 2015, Kobe, Japan),
p.222:1 - p.222:12,
2015.
[Cover Image Credit]
|
 |
Hsin-I Chen, Tse-Ju Lin, I-Chao Shen, Xiao-Feng Jian, and Bing-Yu Chen.
Data-driven Handwriting Synthesis in a Conjoined Manner.
Computer Graphics Forum,
Vol. 34, No. 7,
(Proceedings of Pacific Graphics 2015 (PG 2015), Beijing, China),
p.235 - p.244,
2015.
|
 |
Liwei Chan, Chi-Hao Hsieh, Yi-Ling Chen, Shuo Yang, Da-Yuan Huang, Rong-Hao Liang, and Bing-Yu Chen.
Cyclops: Wearable and Single-Piece Full-Body Gesture Input Devices.
Proceedings of ACM CHI 2015,
p.3001 - p.3010,
(also in ACM CHI 2015 Extended Abstracts (Video Showcase), p.159),
Seoul, Korea,
2015.
|
 |
Rong-Hao Liang, Chao Shen, Yu-Chien Chan, Guan-Ting Chou, Liwei Chan, De-Nian Yang, Mike Y. Chen, and Bing-Yu Chen.
WonderLens: Optical Lenses and Mirrors for Tangible Interactions on Printed Paper.
Proceedings of ACM CHI 2015,
p.1281 - p.1284,
Seoul, Korea,
2015.
|
 |
Sheng-Jie Luo, Ying-Tse Sun, I-Chao Shen, Bing-Yu Chen, and Yung-Yu Chuang.
Geometrically Consistent Stereoscopic Image Editing using Patch-based Synthesis.
IEEE Transactions on Visualization and Computer Graphics (TVCG),
Vol. 21, No. 1,
p.56 - p.67,
2015.
|
 |
Shao-Chi Chen, Hsin-I Chen, Yi-Ling Chen, Hsin-Mu Tsai, and Bing-Yu Chen.
Making in-Front-of Cars Transparent: Sharing First-Person-Views via Dashcam.
Computer Graphics Forum,
Vol. 33, No. 7,
(Proceedings of Pacific Graphics 2014 (PG 2014), Seoul, Korea),
p.289 - p.297,
2014.
|
 |
Rong-Hao Liang, Han-Chih Kuo, Liwei Chan, De-Nian Yang, and Bing-Yu Chen.
GaussStones: Shielded Magnetic Tangibles for Multi-Token Interactions on Portable Displays.
Proceedings of the 27th ACM Symposium on User Interface Software and Technology (UIST 2014),
p.365 - p.372,
Honolulu, Hawaii, USA, 2014.
|
 |
Yonghao Yue, Kei Iwasaki, Bing-Yu Chen, Yoshinori Dobashi, and Tomoyuki Nishita.
Poisson-based Continuous Surface Generation for Goal-based Caustics.
ACM Transactions on Graphics (TOG),
Vol. 33, No. 3,
(presented at SIGGRAPH 2014, Vancouver, British Columbia, Canada),
p.31:1 - p.31:7,
2014.
|
 |
Rong-Hao Liang, Liwei Chan, Hung-Yu Tseng, Han-Chih Kuo, Da-Yuan Huang, De-Nian Yang, and Bing-Yu Chen.
GaussBricks: Magnetic Building Blocks for Constructive Tangible Interactions on Portable Displays.
Proceedings of ACM CHI 2014,
p.3153 - p.3161,
(also in ACM CHI 2014 Extended Abstracts (Interactivity), p.587 - p.590,
and (Video Showcase), p.181 - p.182),
Toronto, Ontario, Canada,
(also in ACM Interactions, Vol. 21, No. 5,
p.6 - p.9),
2014.
[Best Paper Honorable Mention Award][People's Choice Best Talk Award] |
 |
Sheng-Jie Luo, Chun-Yu Tsai, Wei-Chao Chen, and Bing-Yu Chen.
Dynamic Media Assemblage.
IEEE Transactions on Circuits and Systems for Video Technology (TCSVT),
Vol. 23, No. 12,
p.2044 - p.2053,
2013.
|
 |
Liwei Chan, Rong-Hao Liang, Ming-Chang Tsai, Kai-Yin Cheng, Chao-Huai Su, Mike Y. Chen, Wen-Huang Cheng, and Bing-Yu Chen.
FingerPad: Private and Subtle Interaction Using Fingertips.
Proceedings of the 26th ACM Symposium on User Interface Software and Technology (UIST 2013),
p.255 - p.260,
St. Andrews, Scotland, UK, 2013.
|
 |
Yi-Shan Lin, Sheng-Jie Luo, and Bing-Yu Chen.
Artistic QR Code Embellishment.
Computer Graphics Forum,
Vol. 32, No. 7,
(Proceedings of Pacific Graphics 2013 (PG 2013), Singapore),
p.137 - p.146,
2013.
|
 |
Sheng-Jie Luo, Chin-Yu Lin, I-Chao Shen, and Bing-Yu Chen.
Stroke-guided Image Synthesis for Skeletal Structure Editing.
Computer Graphics Forum,
Vol. 32, No. 7,
(Proceedings of Pacific Graphics 2013 (PG 2013), Singapore),
p.71 - p.78,
2013.
|
 |
Hsin-I Chen, Yen-Yu Lin, and Bing-Yu Chen.
Robust Feature Matching with Alternate Hough and Inverted Hough Transforms.
Proceedings of the 2013 IEEE
Conference on Computer Vision and Pattern Recognition (CVPR 2013),
page 2762-2769,
Portland, Oregon, USA, 2013.
|
 |
Chao-Huai Su, Liwei Chan, Chien-Ting Weng, Rong-Hao Liang, Kai-Yin Cheng, and Bing-Yu Chen.
NailDisplay: Bringing Always-Available Visual Display to Fingertips.
Proceedings of ACM CHI 2013,
page 1461-1464,
Paris, France, 2013.
[Best Paper Award]
|
 |
Rong-Hao Liang, Kai-Yin Cheng, Liwei Chan, Chuan-Xhyuan Peng, Mike Y. Chen, Rung-Huei Liang, De-Nian Yang, and Bing-Yu Chen.
GaussBits: Magnetic Tangible Bits for Portable and Occlusion-Free Near-Surface Interactions.
Proceedings of ACM CHI 2013,
page 1391-1400,
(also in ACM CHI 2013 Extended Abstracts (Video Showcase),
page 2837-2838),
Paris, France, 2013.
|
 |
Sheng-Jie Luo, I-Chao Shen, Bing-Yu Chen, Wen-Huang Cheng, and Yung-Yu Chuang.
Perspective-Aware Warping for Seamless Stereoscopic Image Cloning.
ACM Transactions on Graphics (TOG),
Vol. 31, No. 6,
(Proceedings of SIGGRAPH Asia 2012, Singapore),
p.182:1 - p.182:8,
2012.
|
 |
Rong-Hao Liang, Kai-Yin Cheng, Chao-Huai Su, Chien-Ting Weng, Bing-Yu Chen, and De-Nian Yang.
GaussSense: Attachable Stylus Sensing Using Magnetic Sensor Grid.
Proceedings of the 25th ACM Symposium on User Interface Software and Technology (UIST 2012),
p.319 - p.325,
Cambridge, Massachusetts, USA., 2012.
|
 |
Liang-Tsen Shen, Sheng-Jie Luo, Chiun-Kai Huang, and Bing-Yu Chen.
SD Models: Super-Deformed Character Models.
Computer Graphics Forum,
Vol. 31, No. 7,
(Proceedings of Pacific Graphics 2012 (PG 2012), Hong Kong, China),
p.2067 - p.2075,
2012.
|
 |
Yu-Mei Chen, Fu-Chung Huang, Shuen-Huei Guan, and Bing-Yu Chen.
Animating Lip-Sync Characters with Dominated Animeme Models.
IEEE Transactions on Circuits and Systems for Video Technology (TCSVT),
Vol. 22, No. 9,
p.1344 - p.1353,
2012.
|
 |
Yonghao Yue, Kei Iwasaki, Bing-Yu Chen, Yoshinori Dobashi, and Tomoyuki Nishita.
Pixel Art with Refracted Light by Rearrangeable Sticks.
Computer Graphics Forum,
Vol. 31, No. 2,
(Proceedings of Eurographics 2012 (EG 2012), Cagliari, Sardinia, Italy),
p.575 - p.582,
2012.
|
 |
Sheng-Jie Luo, Chun-Liang Liu, Bing-Yu Chen, and Kwan-Liu Ma.
Ambiguity-Free Edge-Bundling for Interactive Graph Visualization.
IEEE Transactions on Visualization and Computer Graphics (TVCG),
Vol. 18, No. 5,
p.810 - p.821,
2012.
|
 |
Shu-Yang Lin, Chao-Huai Su, Kai-Yin Cheng, Rong-Hao Liang, Tzu-Hao Kuo, and Bing-Yu Chen.
PUB - Point Upon Body: Exploring Eye-Free Interaction and Methods on an Arm.
Proceedings of the 24th ACM Symposium on User Interface Software and Technology (UIST 2011),
p.481 - p.487,
Santa Barbara, California, USA., 2011.
|
 |
Yi-Ling Chen, Tung-Ying Lee, Bing-Yu Chen, and Shang-Hong Lai.
Bipartite Polar Classification for Surface Reconstruction.
Computer Graphics Forum,
Vol. 30, No. 7,
(Proceedings of Pacific Graphics 2011 (PG 2011), Kaohsiung, Taiwan),
p.2003 - p.2010,
2011.
|
 |
Yonghao Yue, Kei Iwasaki, Bing-Yu Chen, Yoshinori Dobashi, and Tomoyuki Nishita.
Toward Optimal Space Partitioning for Unbiased, Adaptive Free Path Sampling of Inhomogeneous Participating Media.
Computer Graphics Forum, Vol. 30, No. 7, (Proceedings of Pacific Graphics 2011 (PG 2011), Kaohsiung, Taiwan),
p.1911 - p.1919,
2011.
|
 |
Kun-Ting Lee, Sheng-Jie Luo, and Bing-Yu Chen.
Rephotography Using Image Collections.
Computer Graphics Forum, Vol. 30, No. 7, (Proceedings of Pacific Graphics 2011 (PG 2011), Kaohsiung, Taiwan),
p.1895 - p.1901,
2011.
[Back Cover Image Credit]
|
 |
Yosuke Bando, Bing-Yu Chen, and Tomoyuki Nishita.
Motion Deblurring from a Single Image using Circular Sensor Motion.
Computer Graphics Forum, Vol. 30, No. 7, (Proceedings of Pacific Graphics 2011 (PG 2011), Kaohsiung, Taiwan),
p.1869 - p.1878,
2011.
|
 |
Yonghao Yue, Kei Iwasaki, Bing-Yu Chen, Yoshinori Dobashi, and Tomoyuki Nishita.
Unbiased, Adaptive Stochastic Sampling for Rendering Inhomogeneous Participating Media.
ACM Transactions on Graphics (TOG),
Vol. 29, No. 6,
(Proceedings of SIGGRAPH Asia 2010, Seoul, Korea),
p.177:1 - p.177:8,
2010.
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Yi-Ling Chen, Bing-Yu Chen, Shang-Hong Lai, and Tomoyuki Nishita.
Binary Orientation Trees for Volume and Surface Reconstruction from Unoriented Point Clouds.
Computer Graphics Forum,
Vol. 29, No. 7,
(Proceedings of Pacific Graphics 2010 (PG 2010), Hangzhou, Zhejiang , China),
p.2011 - p.2019,
2010.
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Kai-Yin Cheng, Rong-Hao Liang, Bing-Yu Chen, Rung-Huei Liang, and Sy-Yen Kuo.
iCon: Utilizing Everyday Objects as Additional, Auxiliary and Instant Tabletop Controllers.
Proceedings of ACM CHI 2010,
p.1155 - p.1164, Atlanta, Georgia, USA., 2010.
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Shun-Yun Hu, Jehn-Ruey Jiang, and Bing-Yu Chen.
Peer-to-Peer 3D Streaming.
IEEE
Internet Computing,
Vol. 14, No. 2, p.54 - p.61, 2010.
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Yonghao Yue, Kei Iwasaki, Bing-Yu Chen, Yoshinori Dobashi, and
Tomoyuki Nishita.
Interactive Rendering of Interior Scenes with Dynamic Environment
Illumination.
Computer Graphics Forum,
Vol. 28, No. 7,
(Proceedings of Pacific Graphics 2009
(PG 2009), Jeju, Korea), p.1935 - p.1944, 2009.
|
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Napaporn Metaaphanon, Yosuke Bando, Bing-Yu Chen, and Tomoyuki
Nishita.
Simulation of Tearing Cloth with Frayed Edges.
Computer Graphics Forum, Vol. 28, No. 7, (Proceedings of Pacific Graphics
2009 (PG 2009), Jeju, Korea), p.1837 - p.1844, 2009.
|
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Ken-Yi Lee, Yung-Yu Chuang, Bing-Yu Chen, and Ming Ouhyoung.
Video Stabilization using Robust Feature Trajectories.
Proceedings of the 12th IEEE International Conference on Computer Vision (ICCV 2009),
p.1397 - p.1404, Kyoto, Japan, 2009.
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Kai-Yin Cheng, Sheng-Jie Luo, Bing-Yu Chen, and Hao-Hua Chu.
SmartPlayer: User-Centric Video Fast-Forwarding.
Proceedings of ACM CHI 2009, p.789 - p.798, Boston, Massachusetts, USA., 2009.
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Yosuke Bando, Bing-Yu Chen, and Tomoyuki Nishita.
Extracting Depth and Matte using a Color-filtered Aperture.
ACM Transactions on Graphics (TOG),
Vol. 27, No. 5, (Proceedings of SIGGRAPH
Asia 2008, Singapore), p.134:1 - p.134:10, 2008.
|
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Wen-Huang Cheng, Yung-Yu Chuang, Yin-Tzu Lin, Chi-Chang Hsieh, Shao-Yen Fang, Bing-Yu Chen, and Ja-Ling Wu.
Semantic Analysis for Automatic Event Recognition and Segmentation of Wedding Ceremony Videos.
IEEE Transactions on Circuits and Systems for Video Technology (TCSVT),
Vol. 18, No. 11,
p.1639 - p.1650, 2008.
|
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Bing-Yu Chen, Ken-Yi Lee, Wei-Ting Huang and Jong-Shan Lin.
Capturing
Intention-based Full-Frame Video Stabilization.
Computer Graphics Forum,
Vol. 27, No. 7,
(Proceedings of Pacific Graphics 2008 (PG 2008), Tokyo, Japan), p.1805 - p.1814, 2008.
|
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Chung-Lin Wen, Chang-His Hsieh, Bing-Yu Chen, and Ming Ouhyoung.
Example-based Multiple Local Color Transfer by Strokes.
Computer Graphics Forum, Vol. 27, No. 7, (Proceedings of Pacific Graphics
2008 (PG 2008), Tokyo, Japan), p.1765 - p.1772,
2008.
|
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Shun-Yun Hu, Ting-Hao Huang, Shao-Chen Chang, Wei-Lun Sung, Jehn-Ruey
Jiang, and Bing-Yu Chen.
FLoD: A Framework for Peer-to-Peer 3D
Streaming.
Proceedings of the 27th IEEE
International Conference on
Computer Communications (INFOCOM 2008), p.1373 - p.1381, Phoenix,
Arizona, USA., 2008.
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Naoki Tamura, Henry Jonah, Bing-Yu Chen, and Tomoyuki Nishita.
A Practical and Fast Rendering Algorithm
for Dynamic Scenes Using Adaptive Shadow Fields.
The Visual Computer,
Vol. 22, No. 9-11, (Proceedings of Pacific
Graphics 2006 (PG 2006), Taipei, Taiwan), p.702
- p.712, 2006.
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Wan-Chun Ma, Chun-Tse Hsiao, Ken-Yi Lee, Yung-Yu Chuang, and Bing-Yu
Chen.
Real-Time Triple Product Relighting Using
Spherical Local-Frame Parameterization.
The Visual Computer, Vol. 22, No. 9-11, (Proceedings of Pacific Graphics 2006
(PG 2006), Taipei, Taiwan), p.682 - p.692, 2006.
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Fu-Chung Huang, Bing-Yu Chen, and Yung-Yu Chuang.
Progressive Deforming Meshes based on Deformation Oriented Decimation and
Dynamic Connectivity Updating.
Proceedings of the 5th ACM SIGGRAPH/Eurographics
Symposium on Computer Animation
2006 (SCA 2006), p.53 - p.62, Vienna, Austria, 2006.
|
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Bing-Yu Chen, Yutaka Ono, and Tomoyuki Nishita.
Character Animation Creation using Hand-drawn Sketches.
The Visual Computer,
Vol. 21, No. 8-10, (Proceedings of Pacific
Graphics 2005 (PG 2005), Macau, China), p.551 -
p.558, 2005.
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Chien-Chang Ho, Fu-Che Wu, Bing-Yu Chen, Yung-Yu Chuang, and Ming
Ouhyoung.
Cubical
Marching Squares: Adaptive Feature Preserving Surface Extraction from Volume
Data.
Computer Graphics Forum,
Vol. 24, No. 3, (Proceedings of Eurographics
2005 (EG 2005), Dublin, Ireland), p.537 - p.545,
2005.
[Best Student Paper Award]
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Wan-Chun Ma, Sung-Hsiang Chao, Yu-Ting Tseng, Yung-Yu Chuang, Chun-Fa
Chang, Bing-Yu Chen, and Ming Ouhyoung.
Level-of-Detail Representation of
Bidirectional Texture Functions for Real-Time Rendering.
Proceedings of the 2005 ACM
Symposium on
Interactive 3D Graphics and Games (I3D 2005), p.187 - p.194,
Washington, D.C., USA, 2005.
[Back Cover Image Credit]
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Yosuke Bando, Bing-Yu Chen, and Tomoyuki Nishita.
Animating Hair with Loosely Connected Particles.
Computer Graphics Forum,
Vol. 22, No. 3, (Proceedings of Eurographics
2003 (EG 2003), Granada, Spain), p.411 - p.418,
2003.
[Best Paper Award]
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